Porcupy
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Index
A
|
B
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C
|
D
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E
|
F
|
G
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H
|
I
|
L
|
O
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P
|
R
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S
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T
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V
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W
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Y
A
ai (Bot attribute)
ammo (Yozhik attribute)
armor (Yozhik attribute)
B
BL_EASY (built-in variable)
BL_HARD (built-in variable)
BL_IMPOSSIBLE (built-in variable)
BL_NORMAL (built-in variable)
BL_VERY_EASY (built-in variable)
Bot (built-in class)
bots (built-in variable)
(System attribute)
Button (built-in class)
buttons (built-in variable)
C
can_see_target (Bot attribute)
cap() (built-in function)
close() (Door method)
color (System attribute)
D
Door (built-in class)
doors (built-in variable)
DS_CLOSED (built-in variable)
DS_CLOSING (built-in variable)
DS_OPEN (built-in variable)
DS_OPENING (built-in variable)
E
enabled (Timer attribute)
F
FL_10 (built-in variable)
FL_100 (built-in variable)
FL_20 (built-in variable)
FL_200 (built-in variable)
FL_30 (built-in variable)
FL_50 (built-in variable)
frag_limit (System attribute)
frags (Yozhik attribute)
G
game_mode (System attribute)
GM_HOT_SEAT (built-in variable)
GM_HOT_SEAT_SPLIT (built-in variable)
GM_MENU (built-in variable)
GM_MULTI_DUEL (built-in variable)
GM_MULTI_LAN (built-in variable)
GM_SHEEP (built-in variable)
GM_SINGLE (built-in variable)
goto (Bot attribute)
H
health (Yozhik attribute)
I
is_pressed (Button attribute)
is_weapon_in_inventory (Yozhik attribute)
L
len() (built-in function)
level (Bot attribute)
load_map() (built-in function)
O
open() (Door method)
P
point (Bot attribute)
Point (built-in class)
points (built-in variable)
pos_x (Point attribute)
(Viewport attribute)
(Yozhik attribute)
pos_y (Point attribute)
(Viewport attribute)
(Yozhik attribute)
press() (Button method)
print() (built-in function)
print_at() (built-in function)
R
randint() (built-in function)
range (built-in class)
,
[1]
reversed (built-in class)
S
set_color() (built-in function)
slice() (built-in function)
spawn() (Yozhik method)
spawn_sheep() (built-in function)
speed_x (Yozhik attribute)
speed_y (Yozhik attribute)
start() (Timer method)
state (Door attribute)
stop() (Timer method)
System (built-in class)
system (built-in variable)
T
target (Bot attribute)
team (Yozhik attribute)
Timer (built-in class)
timers (built-in variable)
V
value (Timer attribute)
view_angle (Yozhik attribute)
Viewport (built-in class)
viewport (built-in variable)
W
W_BFG10K (built-in variable)
W_BLASTER (built-in variable)
W_CHAIN_GUN (built-in variable)
W_GRENADE_LAUNCHER (built-in variable)
W_HYPERBLASTER (built-in variable)
W_MACHINE_GUN (built-in variable)
W_RAILGUN (built-in variable)
W_ROCKET_LAUNCHER (built-in variable)
W_SHOTGUN (built-in variable)
W_SUPER_SHOTGUN (built-in variable)
weapon (Yozhik attribute)
Y
Yozhik (built-in class)
yozhiks (built-in variable)
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